Interactive Projecten

Tijdens de afgelopen editie van de Holland Film Meeting werd er nauw samengewerkt met het Sandberg Instituut en het Nederlands Instituut voor Beeld en Geluid voor de ontwikkeling van [email protected], een masterclass programma voor makers die hun grenzen willen verleggen en daarbij de kans krijgen om de velden van storytelling verder te onderzoeken. In 2019 werden makers gevraagd om, in interdisciplinaire teams, alternatieve scenario’s te bedenken voor de dystopieën die onze visies en visuele cultuur van de toekomst lijken te domineren. Daarbij lag de focus op de mogelijkheden omtrent deepfakes, robots en algortimes. Het programme werd gesteund door VPRO, NTR en het Stimuleringsfonds.

  • Data-driven LARPing - Steye Hallema & The Smartphone Orchestra

    The Smartphone Orchestra opens up totally new ways to engage audiences, to even tell stories with instead of to them. After The Social Sorting Experiment, the DATA-driven LARPing project will be the next step in our research about how we can use the smartphones of the audience to become the main star(s) of the show. By combining Psychometric Profiling, Life-Action Role Playing and The Smartphone Orchestra into an innovative and interactive and transcendant group experience.

  • Don’t Worry, We’ll All Be Happy! - Mirka Duijn & Mirte van Duppen

    Is our free time still “free”, as the word implies? Everything in our society is focused on performance and efficiency. Even when it comes to leisure time, because that is a precious commodity. Leisure should therefore be fun and relaxed to the fullest; the leisure economy is eager to take advantage of this. In the essayistic documentary Don’t Worry, We’ll All Be Happy!, our ideas about leisure time are scrutinized. What does free time actually mean? How does it relate to work? And what could alternatives be? Is our free time still “free”, as the word implies? Everything in our society is focused on performance and efficiency. Even when it comes to leisure time, because that is a precious commodity. Leisure should therefore be fun and relaxed to the fullest; the leisure economy is eager to take advantage of this. In the essayistic Documentary Don’t Worry, We’ll All Be Happy!, our ideas about leisure time are scrutinized. What does free time actually mean? How does it relate to work? And what could alternatives be?

  • Ik ben Gezond (I Am Healthy) - Rebekka Fries

    Half of the Dutch population uses one or more health apps. How responsible is that really? In 2016, for example, health
    insurer Menzis introduced the “SamenGezond” application. Insured individuals who register for this application are monitored on the basis of lifestyle, physical and mental health. They are motivated to make healthy choices and to increase their “fitness score” by means of activities. They are also offered “appropriate” insurance. This project is in line with this trend. By means of the application IkbenGezond (I Am Healthy), which is offered by the health insurance company of the same name, participants have their health monitored for five days in order to determine their health premium. The question is, however, which definition of “healthy” is actually used here. And: what is your health really worth?

  • Welcome to Paradise - Sjoerd ter Borg & Cyril Snijders

    What if you stopped flying and used all the holiday snapshots you had created so far on Instagram to travel virtually? Welcome to Paradise uses other people’s photos to take you to your dream destination! Which place that will be, can be influenced by you. Your own photos, the countries you’ve visited before, air travel from the past and personal data determine which photo
    you’ll take with you when leaving this brand-new Instagram museum. Welcome to Paradise offers the ideal way to discover an authentic hidden treasure. Mind your step…

  • WINWIN, a consensus algorithm - James Bryan Graves & Nienke Huitenga

    WINWIN, a consensus algorithm addresses the current divisive and polarizing (online) discourses in our society by exposing moments of consensus in conversations on complicated subjects. Even though we have endless streams of information and databases of knowledge at our disposal, we have reached a point in time where we find it hard to agree on something to move forward. We designed WINWIN to assist a human discussion with an algorithmic process, to discover common ground in discussion. WINWIN is an participatory art performance driven by an algorithm. The goal is to invite an audience to discuss a difficult or sensitive statement about our current reality in a group, on a location (such as a festival) and discover underlying ideas where consensus can be reached. We want to offer alternative methods to decision making in a democratic context.