The rapid development of new and complex techniques like AI, apps, online platforms and multiple realities like MR, VR and XR is changing society and broadening possibilities for filmmakers, storytellers and artists. In response to this, we increasingly see all sorts of inspiring forms of interdisciplinary cooperation arise within the creative industry: scientists, artists, filmmakers and creative technologists jointly arrive at a new visual language and alternative approach to the stories of today and tomorrow.
In times of social and technological developments, how can you deal best with knowledge and innovation? The work by the creative industry constantly responds to this with new forms and ideas. Led by Film and TV professor Dr. Dan Hassler-Forest, this interactive programme focusses on pioneering labs and initiatives from home and abroad in which filmmakers, creative technologists and storytellers join hands.
Dr. Dan will be flanked by renowned international speakers.
Documentary director and pioneer of digital documentaries Kat Cizek presents her research Collective Wisdom, a thick field study written in cooperation with William Uricchio and MIT, mapping works that were realised by means of co-creation.
Ashley Baccus-Clark is a molecular and cellular biologist and multidisciplinary artist. She uses new media and storytelling techniques to explore themes like deep learning, knowledge, memory, race, trauma and religious systems. She regularly works together with Hyphen-Labs and is part of the Ida Rubin Artists in Residence programme of the MIT Center for Art, Science & Technology.
Is a British filmmaker and director of the London-based Crossover Labs. As a former editor of the TV and online departments of SBS Australia and as a producer, curator and workshop developer in the areas of cross-media and film productions, he shares his knowledge of both the artistic and financial aspects of interdisciplinary production.
As the Digital Development director of the Royal Shakespeare Company, Sarah explains how she set up a new Lab with Leap Motion. Sarah is an award-winning producer and is in The Guardian’s Top 100 of most influential people working in Gaming and Technology.
The artist panel jointly made the VR work, installation and performance False Mirror/Sacred Hill; a work that acts as an exploratory playroom for, for example, the concept of humanity in VR. Sacred Hill has its international première at the NFF.